官术网_书友最值得收藏!

SQL Server 入門很輕松(微課超值版)
會員

《SQLServer入門很輕松(微課超值版)》是針對零基礎讀者編寫的SQLServer入門教材。書中側重實戰、結合流行有趣的熱點案例,詳細地介紹了SQLServer應用中的各項技術。全書分為18章,內容包括數據庫與SQLServer2017、SQLServer2017管理工具的應用、數據庫的創建與操作、數據表的創建與操作、數據表的完整性約束、插入、更新與刪除數據記錄、數據的簡單查詢、數據的連接查詢、使用T-SQL語言、系統函數與自定義函數、視圖的創建與應用、索引的創建與應用、存儲過程的創建與應用、觸發器的創建與應用、游標、事務和鎖的應用、用戶賬戶及角色權限的管理、數據庫的備份與還原、SQLServer數據庫的維護。《SQLServer入門很輕松(微課超值版)》通過大量案例,不僅可幫助初學者快速入門,還可以讓讀者積累數據庫設計經驗。通過微信掃碼可以快速查看對應案例的微視頻操作,隨時解決學習中的困惑;通過實戰練習,檢驗對知識點掌握的程度。《SQLServer入門很輕松(微課超值版)》還贈送大量超值的資源,包括精美幻燈片,案例源代碼、教學大綱、求職資源庫、面試資源庫、筆試題庫和小白項目實戰手冊。《SQLServer入門很輕松(微課超值版)》還提供技術支持QQ群,專為讀者答疑解難,降低零基礎學習編程的門檻,讓讀者輕松跨入編程的領域。《SQLServer入門很輕松(微課超值版)》適合零基礎的數據庫自學者,同時也適合SQLServer數據庫應用技術人員,還可作為高等院校以及相關培訓機構的師生閱讀和學習的參考書。《SQLServer入門很輕松(微課超值版)》封面貼有清華大學出版社防偽標簽,無標簽者不得銷售。

云尚科技 ·程序設計 ·15.8萬字

Game Physics Cookbook
會員

Discoverover100easy-to-followrecipestohelpyouimplementefficientgamephysicsandcollisiondetectioninyourgamesAboutThisBook?Getacomprehensivecoverageoftechniquestocreatehighperformancecollisiondetectioningames?Learnthecoremathematicsconceptsandphysicsinvolvedindepictingcollisiondetectionforyourgames?Getahands-onexperienceofbuildingarigidbodyphysicsengineWhoThisBookIsForThisbookisforbeginnertointermediategamedevelopers.Youdon’tneedtohaveaformaleducationingames—youcanbeahobbyistorindiedeveloperwhostartedmakinggameswithUnity3D.WhatYouWillLearn?Implementfundamentalmathssoyoucandevelopsolidgamephysics?Usematricestoencodelineartransformations?Knowhowtocheckgeometricprimitivesforcollisions?BuildaPhysicsenginethatcancreaterealisticrigidbodybehavior?Understandadvancedtechniques,includingtheSeparatingAxisTheorem?Createphysicallyaccuratecollisionreactions?Explorespatialpartitioningasanaccelerationstructureforcollisions?ResolverigidbodycollisionsbetweenprimitiveshapesInDetailPhysicsisreallyimportantforgameprogrammerswhowanttoaddrealismandfunctionalitytotheirgames.Collisiondetectioninparticularisaproblemthataffectsallgamedevelopers,regardlessoftheplatform,engine,ortoolkittheyuse.Thisbookwillteachyoutheconceptsandformulasbehindcollisiondetection.Youwillalsobetaughthowtobuildasimplephysicsengine,whereRigidBodyphysicsisthemainfocus,andlearnaboutintersectionalgorithmsforprimitiveshapes.You’llbeginbybuildingastrongfoundationinmathematicsthatwillbeusedthroughoutthebook.We’llguideyouthroughimplementing2Dand3Dprimitivesandshowyouhowtoperformeffectivecollisiontestsforthem.Wethenpivottooneoftheharderareasofgamedevelopment—collisiondetectionandresolution.Furtheron,youwilllearnwhataPhysicsengineis,howtosetupagamewindow,andhowtoimplementrendering.We’llexploreadvancedphysicstopicssuchasconstraintsolving.You’llalsofindouthowtoimplementarudimentaryphysicsengine,whichyoucanusetobuildanAngryBirdstypeofgameoramoreadvancedgame.Bytheendofthebook,youwillhaveimplementedallprimitiveandsomeadvancedcollisiontests,andyouwillbeabletoreadongeometryandlinearAlgebraformulastotakeforwardtoyourowngames!StyleandapproachGainthenecessaryskillsneededtobuildaPhysicsengineforyourgamesthroughpracticalrecipes,inaneasy-to-readmanner.Everytopicexplainedinthebookhasclear,easytounderstandcodeaccompanyingit.

Gabor Szauer ·程序設計 ·9.9萬字

QQ閱讀手機版

主站蜘蛛池模板: 阿克陶县| 青海省| 绥中县| 任丘市| 铜梁县| 娄烦县| 调兵山市| 宜都市| 应用必备| 南平市| 威远县| 灵台县| 伊宁市| 固原市| 晋州市| 灵寿县| 武安市| 安西县| 兴宁市| 固镇县| 澳门| 公主岭市| 吴忠市| 新津县| 栾川县| 洛阳市| 无极县| 六盘水市| 尉氏县| 乌鲁木齐县| 兰州市| 定南县| 巴东县| 鸡西市| 牟定县| 七台河市| 中卫市| 康保县| 衡阳县| 威信县| 观塘区|