OpenSceneGraph 3.0: Beginner's Guide
Writtenwithafast-pacedbutfriendlyandengagingapproach,thisPacktBeginner'sGuideisdesignedtobeplacedalongsidethecomputerasyourguideandmentor.Step-by-steptutorialsarebolsteredbyexplanationsofthereasoningbehindwhatyouaredoing.Youwillquicklypickupthenecessaryskills,tips,andtricksforcreatingsuccessful3Dgraphicswithpracticalexamplesthathelpyoutolearnbyexperimentandplay.ThisbookisintendedforsoftwaredeveloperswhoarenewtoOpenSceneGraphandconsideringusingitintheirapplications.ItisassumedthatyouhavebasicknowledgeofC++beforeusingthisbook,especiallythestandardtemplatelibrary(STL)constructs,ofwhichOSGmakesextensiveuse.SomefamiliaritywithdesignpatternsasimplementedinC++isalsouseful,butisnotrequired.YouneedtobefamiliarwithOpenGL,thestandardcross-platformlow-level3DgraphicsAPI.We'llmeetsomemathsinthebook—geometryandlinearalgebra—andfamiliaritywiththesetopicswillbegreat,butyoudon'tneedtobeamathswhiztousethisbook.
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