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Procedural Content Generation for C++ Game Development
最新章節(jié):
Index
Proceduralgenerationisagrowingtrendingamedevelopment.Itallowsdeveloperstocreategamesthatarebiggerandmoredynamic,givingthegamesahigherlevelofreplayability.Proceduralgenerationisn’tjustonetechnique,it’sacollectionoftechniquesandapproachesthatareusedtogethertocreatedynamicsystemsandobjects.C++istheindustry-standardprogramminglanguagetowritecomputergames.It’sattheheartofmostengines,andisincrediblypowerful.SFMLisaneasy-to-use,cross-platform,andopen-sourcemultimedialibrary.Accesstocomputerhardwareisbrokenintosuccinctmodules,makingitagreatchoiceifyouwanttodevelopcross-platformgameswithease.UsingC++andSFMLtechnologies,thisbookwillguideyouthroughthetechniquesandapproachesusedtogeneratecontentprocedurallywithingamedevelopment.Throughoutthecourseofthisbook,we’lllookatexamplesofthesetechnologies,startingwithsettinguparoguelikeprojectusingtheC++template.We’llthenmoveontousingRNGwithC++datatypesandrandomlyscatteringobjectswithinagamemap.Wewillcreatesimpleconsoleexamplestoimplementinarealgamebycreatinguniqueandrandomisedgameitems,dynamicsprites,andeffects,andprocedurallygeneratinggameevents.Thenwewillwalkyouthroughgeneratingrandomgamemaps.Attheend,wewillhavearetrospectivelookattheproject.Bytheendofthebook,notonlywillyouhaveasolidunderstandingofproceduralgeneration,butyou’llalsohaveaworkingroguelikegamethatyouwillhaveextendedusingtheexamplesprovided.
最新章節(jié)
- Index
- Summary
- The pros and cons of procedural generation
- Project breakdown
- Chapter 11. Epilogue
- Summary
品牌:中圖公司
上架時(shí)間:2021-07-16 09:28:37
出版社:Packt Publishing
本書數(shù)字版權(quán)由中圖公司提供,并由其授權(quán)上海閱文信息技術(shù)有限公司制作發(fā)行