- Procedural Content Generation for C++ Game Development
- Dale Green
- 121字
- 2021-07-16 09:37:42
About the Reviewer
Glen De Cauwsemaecker is an open source hacker, traveler, and young entrepreneur who has been playing with technology most of his life. He loves to learn, teach, explore, and make things. Open source, free education, and a global world is what he stands for. He has worked for Fishing Cactus (Belgium), Code Combat (Remote), AirPair (Remote), Exient (UK/Remote). He currently works as a freelancer and entrepreneur on independent and open source projects.
I would like to thank the author of this book for all the hard work that he put into it. It's a great book that's written with passion and it's a gift to the community. I would also like to thank my girlfriend for her support.
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