- Procedural Content Generation for C++ Game Development
- Dale Green
- 133字
- 2021-07-16 09:37:44
Who this book is for
This book is aimed at those who have knowledge of game development in C++ and are looking to incorporating procedural generation into their games. It will assume a fairly solid understanding of the fundamentals of programming, such as data types, return types, method calls, and so on. An understanding of the concepts behind game development is also assumed as we won't be looking at the underlying engine.
A game template is provided, and we'll use SFML to extend it throughout the course of the book. No prior experience with SFML is assumed. After completing the book, you will have a solid understanding of what procedurally generated content is, how it is used in games, and the collection of practical skills that will be applied to a real game.
- 從零開始:數字圖像處理的編程基礎與應用
- LabVIEW入門與實戰開發100例
- Web交互界面設計與制作(微課版)
- 看透JavaScript:原理、方法與實踐
- 面向STEM的Scratch創新課程
- Learning Data Mining with R
- Android開發:從0到1 (清華開發者書庫)
- 軟件品質之完美管理:實戰經典
- Bootstrap 4 Cookbook
- Quantum Computing and Blockchain in Business
- Mastering C++ Multithreading
- 代替VBA!用Python輕松實現Excel編程
- Application Development with Parse using iOS SDK
- Three.js Essentials
- Eclipse開發(學習筆記)