- Procedural Content Generation for C++ Game Development
- Dale Green
- 181字
- 2021-07-16 09:37:42
Procedural Content Generation for C++ Game Development
Copyright ? 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2016
Production reference: 1210116
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-671-3
- Flask Web全棧開發實戰
- 程序員修煉之道:程序設計入門30講
- Learning Cython Programming(Second Edition)
- Hands-On Image Processing with Python
- WSO2 Developer’s Guide
- Building Mapping Applications with QGIS
- Learning Salesforce Einstein
- Node.js全程實例
- Create React App 2 Quick Start Guide
- C和C++游戲趣味編程
- 智能搜索和推薦系統:原理、算法與應用
- JavaScript應用開發實踐指南
- Backbone.js Testing
- Node.js區塊鏈開發
- UML軟件建模