官术网_书友最值得收藏!

The complete game

These are the major systems changes that we'll implement. There will be lots in-between, but these examples will cover the major mechanics and skills that we will be using. When we reach the end of the book, you will have a fully working roguelike with an endless dungeon that is randomly generated, randomly generated items that spawn in random locations, procedural textures throughout the dungeon levels, and random enemies, all implemented with a flexible component-based architecture.

You will not only learn the skills needed to implement procedural generation in your own games, but also see how they all work in the context of one-another. Isolated exercises are great, but nothing beats working on a real-world example.

主站蜘蛛池模板: 清涧县| 满洲里市| 准格尔旗| 台安县| 扎赉特旗| 左权县| 错那县| 普宁市| 岳阳县| 长丰县| 泾川县| 广安市| 青浦区| 绥中县| 榆林市| 原阳县| 吕梁市| 兴仁县| 金华市| 德昌县| 五家渠市| 泸西县| 保定市| 乌审旗| 始兴县| 博乐市| 大连市| 新巴尔虎右旗| 博野县| 大石桥市| 兰西县| 房产| 额济纳旗| 东光县| 碌曲县| 元谋县| 滦南县| 游戏| 镇远县| 阳信县| 永定县|