- Procedural Content Generation for C++ Game Development
- Dale Green
- 155字
- 2021-07-16 09:37:46
A brief history of rogue-like games
Since we're going to implement what we are learning in a rogue-like, let's just take a second to look at their history. It's always great to understand the origins of the things that you are doing!
Rogue is a dungeon crawling game that was first developed by Michael Toy and Glenn Wichman and initially released in 1980. Every level of the dungeon was randomly generated along with the positions of the object within. Rogue defined the dungeon crawling genre and was the inspiration for many titles that followed. This is why we call games of this type roguelikes, because they are literally like Rogue!
Procedural generation has been a key element in roguelikes since their conception. This is why I chose the genre to introduce the topic. Together, we will recreate the iconic features that define the genre, and approach procedural generation with a very practical and hands-on approach.
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