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Blender Game Engine:Beginner's Guide
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Index
Createacompletegamestepbystepwithnopreviousexperiencenecessary.Practicaltutorialstakeyouthroughtheentireprocessfrombeginningtoend.IfyouhaveusedBlenderbeforebutnevergottogripswiththeBlenderGameEngine(BGE),thisbookisforyou.Ifyouhavetriedandfailedwithothergamedevelopmentenvironments,orifscriptingisnotyourstrongpoint,thisiswhereyoushouldstart.
目錄(103章)
倒序
- coverpage
- Blender Game Engine Beginner's Guide
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Time for action — heading
- Reader feedback
- Customer support
- Chapter 1. Things You Need to Know
- Things you need and things you don't
- Time for action — start using the BGE
- Exploring the interface of the Logic Editor
- Time for action — exploring the logic bricks world
- Time for action — moving the cube
- Summary
- Chapter 2. Your Characters
- An example—save the whale!
- How to create a library
- Time for action — downloading models from the Internet
- Importing other files into Blender
- Time for action — cleaning up the model in Blender
- Involving enemies in the game
- Time for action — appending the enemy
- Creating a meeting point
- Time for action — making the enemy follow a path
- Summary
- Chapter 3. The First Level
- Block out a level environment
- Time for action — creating the scene
- Creating a player view
- Time for action — renaming the scene
- Defining the boundaries
- Time for action — closing the entry point
- Marking the end of level
- Time for action — opening the end point
- Summary
- Chapter 4. Collisions
- Respawning the character
- Time for action — returning to the original position
- Creating trap doors
- Time for action — moving the blocks of ice
- Real-time motion
- Time for action — rolling objects
- Creating looped actions
- Time for action — making waves
- Summary
- Chapter 5. Gameplay
- Growing the character
- Time for action — counting
- Creating a life indicator bar
- Time for action — decreasing life
- Creating a counter of items collected
- Time for action — collecting
- Creating a map of the level we play
- Time for action — overlaying something like a map
- Changing the camera view
- Time for action — view 1 2 3
- Moving to another layer
- Time for action — throwing things
- Summary
- Chapter 6. Liven up Your World!
- Animate the character
- Time for action — moving the whale's tail
- Making the environment come alive
- Time for action — creating sounds and music
- Animate your enemies
- Time for action — animating the hunter
- Make your own game
- Time for action — making the hunter shoot
- Summary
- Chapter 7. Game Menu Screens
- Making titles
- Time for action — creating your first game title
- Creating simple buttons
- Time for action — using the up or down options
- Making an externally executable game
- Time for action — exporting your game
- Summary
- Chapter 8. Publishing Your Game
- Playing your game on the Web
- Time for action — using the Burster plug-in
- Making some trailers
- Time for action — recording it
- Creating something more
- Time for action — updating your game
- Summary
- Appendix A. Pop quiz — Answers
- Chapter 1 Things You Need to Know
- Chapter 2 Your Characters
- Chapter 3 The First Level
- Chapter 4 Collisions
- Chapter 5 Gameplay
- Chapter 6 Liven up Your World!
- Chapter 7 Game Menu Screens
- Chapter 8 Publishing Your Game
- Index 更新時間:2021-08-13 17:58:20
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