- Blender Game Engine:Beginner's Guide
- Victor kuller bacone
- 250字
- 2021-08-13 17:58:00
Time for action — start using the BGE
Let us start and open the Blender program. Closing the splash screen then reveals Blender's default scene that is composed of a main view surrounded by other panels. The main area in the center of the screen is the 3D View, as shown in the following screenshot. By default, this contains a cube as I had mentioned earlier in the chapter.

We can change the default view and choose the Game Logic view. To do this, go to the top menu bar and click on the icon next to Default. The drop-down menu will show several preset views, as shown in the next screenshot. We can choose the one that interests us, which right now, is the Game Logic view.

What just happened?
Blender's flexibility with windows lets you create screen layouts for different tasks, such as Animation, Compositing, Default, Game Logic, Scripting, UV Editing and Video Editing. It is often useful to be able to quickly switch between different environments within the same file. For each task, you need to set the stage. In this example, we selected the Game Logic view for our main purpose of making games.
Use the window controls to move frame borders. When you have a layout that you like, and wish to use it as your favorite layout, click on the + button to save the layout as a new preset layout template. Obviously, if you want to delete it, click on the X button.
- Aftershot Pro:Non-destructive photo editing and management
- Augmented Reality with Kinect
- 嵌入式系統中的模擬電路設計
- The Deep Learning with Keras Workshop
- Building 3D Models with modo 701
- 電腦高級維修及故障排除實戰
- 筆記本電腦應用技巧
- VMware Workstation:No Experience Necessary
- 數字媒體專業英語(第2版)
- STM32自學筆記
- 筆記本電腦維修技能實訓
- 微服務架構基礎(Spring Boot+Spring Cloud+Docker)
- Corona SDK Mobile Game Development:Beginner's Guide
- 基于S5PV210處理器的嵌入式開發完全攻略
- Unreal Development Kit Game Programming with UnrealScript:Beginner's Guide