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Time for action — downloading models from the Internet

Let's go to one of the repositories for Blender, which can be found at http://www.opengameart.org/, and let's try to search for what is closest to our character.

  1. Write sea in the Search box, and choose 3D Art for Art Type, as shown in the following screenshot:
    Time for action — downloading models from the Internet

    We have some interesting options. We see a shark, seaweed, and some icebergs to select from.

  2. Choose and click on the thumbnail with the name ICEBERGS IN 3D:
    Time for action — downloading models from the Internet
  3. At the bottom of the page, you will find the file.blend downloadable. Click on it to start the download. We'll use this file later. Remember to click on RMB before the download begins.
  4. Now, let's try web pages, which have libraries that offer 3D models in other formats. An example of a very extensive library is http://sketchup.google.com/3dwarehouse/.
  5. Write trawler in the Search box, and choose the one that you like. In our case, we decided to go for the Google 3D model with the title Trawler boat, 28':
    Time for action — downloading models from the Internet
  6. Click on the Download model button:
    Time for action — downloading models from the Internet
  7. Save the file on your hard disk, in a folder of your game.

What just happened?

We have searched the Internet for 3D models, which will allow us to start a library for our game objects in Blender. Whether they are .blend files (original blender format) or of a 3D-model format, you can import them and work with them.

Don't download models that you will not use. The libraries on the Internet grow every day, and we don't need to save all of the models that we like. Remember that before downloading the model and using it, we need to check if it has a free license.

Tip

If you are releasing your project under some other free and/or open source license, then there could be licensing conflicts depending on what license the art is released under. It is your responsibility to verify the compatibility of the art license with the license you are using.

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