- Blender Game Engine:Beginner's Guide
- Victor kuller bacone
- 276字
- 2021-08-13 17:58:01
Summary
We have taken the first step in using the Blender Game Engine. It has not been so hard, has it? We have learned enough in this chapter, all of the secrets of logic bricks have been shown to you. You will find that you will use these same connections for setting up your first level of the game and again in your future projects of Blender Game Engine.
This chapter has covered a lot about the logic brick's world:
- We have learned the basics of the interface of Logic Editor. There are three parts of logic brick: sensors, controllers, and actuators. Each one has a sub-menu to choose the action that we want.
- We have seen how easy it is to connect them together. Draw a line between particular socket-like nodes, we can test all of the connections, a lot of trials, and perhaps some errors.
- Finally, we finished the whole movement of our player, a simple cube, making all of the necessary bricks move around, connecting and renaming them for best comprehensive multiple bricks.
We even play in the same point of view, but later we will change and it will improve our game.
Now, we are ready to forget the cube and create the character of our video game. If you are a good 3D modeler, you can choose to create your own character. Or to make it easier, get free characters from web libraries because you know that you can add this game logic to any model in Blender (no matter what shape or size it is), and it will move around just like the cube that we have learned to move!
- Raspberry Pi 3 Cookbook for Python Programmers
- 電腦組裝與維修從入門到精通(第2版)
- BeagleBone By Example
- 基于Apache Kylin構建大數據分析平臺
- 單片機系統設計與開發教程
- 微型計算機系統原理及應用:國產龍芯處理器的軟件和硬件集成(基礎篇)
- Internet of Things Projects with ESP32
- WebGL Hotshot
- Mastering Machine Learning on AWS
- 嵌入式系統原理及應用:基于ARM Cortex-M4體系結構
- 微服務實戰
- 計算機組裝與維護立體化教程(微課版)
- The Complete Guide to DAZ Studio 4
- Spring微服務實戰(第2版)
- Applied Supervised Learning with R