目錄(99章)
倒序
- coverpage
- Extending Unity with Editor Scripting
- Credits
- Foreword
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Getting Started with Editor Scripting
- Overview
- Editor scripting basics
- Introducing Run & Jump
- The Level Creator tool
- Summary
- Chapter 2. Using Gizmos in the Scene View
- Overview
- Creating gizmos through code
- Adding a structure to our levels
- Implementing the gizmo grid
- Implementing the snap to grid behaviour
- Summary
- Chapter 3. Creating Custom Inspectors
- Overview
- Upgrading the Level class
- Understanding how an inspector works
- Creating a custom inspector
- Working with layouts
- Improving the inspector without custom inspectors
- Using drawers inside a custom inspector
- Summary
- Chapter 4. Creating Editor Windows
- Overview
- Creating the base for an editor window
- Implementing the Palette
- Implementing the GUI for the Palette
- Integrating the Palette with the Level Creator tool
- Summary
- Chapter 5. Customizing the Scene View
- Overview
- Defining the Editor modes
- Customizing the Scene View
- Detecting Scene View events
- Implementing the Level Creator modes
- Using the Handles class
- Adding the final details to Level Creator
- Summary
- Chapter 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins
- Overview
- Changing the look and feel of the Level Creator tool
- Changing the look and feel using a simpler approach
- Summary
- Chapter 7. Saving Data in a Persistent Way with Scriptable Objects
- Overview
- Preparing the environment
- Implementing a Scriptable Object
- Integrating the Scriptable Object with the level
- Summary
- Chapter 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts
- Overview
- Improving the import pipeline
- Using a DLL file for the AssetPostprocessors
- Summary
- Chapter 9. Improving the Build Pipeline
- Overview
- Automating the BuildPipeline class
- Adding version control to your project
- Interacting with external scripts
- Distributing your video game using AppBlade
- Summary
- Chapter 10. Distributing Your Tools
- Overview
- Preparing the environment
- Sharing code using a Unity Package
- Sharing code using Git submodules
- Publishing in the Asset Store
- Summary
- Index
- A
- B
- C
- D
- E
- G
- H
- I
- K
- L
- P
- R
- S
- U
- V 更新時間:2021-07-19 10:02:52
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