官术网_书友最值得收藏!

Overview

In Unity, a gizmo is a visual aid rendered in Unity's Scene View to help us in the development process. Several components in Unity use gizmos to tell the developers where in the 3D world these are located.

Take a look at the following screenshot. The two icons, the movie camera and the light bulb, are gizmos that indicate the game object position of the camera and the point light components, respectively.

Overview

You can do the same with a specific game object if you click on the cube icon in their inspector pane:

Overview

Here you have three options to choose:

  • Use a label
  • Use a built-in icon
  • Use a custom icon made with any image located inside your project

You will see the following three results, respectively, in the Scene View:

Overview

Any of these gizmos will be attached to the game object and will persist in the scene and in any prefab containing this game object.

All these examples use the Unity editor to do the required setup, but there is an additional way in which gizmos can be created, allowing greater flexibility due to the use of parameters related to our game logic. This is achieved through code using the Gizmos class.

Defining the chapter goals

In this chapter, we will start exploring the many alternatives we have for adding gizmos to Unity and then finish with the implementation of a visual grid for positioning the level piece prefabs, setting the boundaries for our level in this way.

The goals here are:

  • Exploring how to add gizmos through code
  • Defining the size of the level in terms of columns and rows
  • Rendering a grid using gizmos based on the size of the level
  • Implementing a snap to grid feature using the level piece prefabs

The final result that we will achieve looks like this:

Defining the chapter goals
主站蜘蛛池模板: 章丘市| 彰化县| 金山区| 宣威市| 洛南县| 朝阳县| 芮城县| 大冶市| 九江县| 南召县| 双峰县| 三穗县| 邢台县| 承德市| 阿巴嘎旗| 怀远县| 虹口区| 虹口区| 奉化市| 兴国县| 青冈县| 泗阳县| 江山市| 保定市| 五家渠市| 保德县| 甘德县| 电白县| 外汇| 南溪县| 无为县| 稻城县| 绥芬河市| 扎赉特旗| 雅安市| 化州市| 新沂市| 灵台县| 德兴市| 广西| 汤阴县|