官术网_书友最值得收藏!

Chapter 2. Using Gizmos in the Scene View

When you are working on a video game and you need to debug features, it's very helpful to have a visual representation of certain structures you are using in the code. For example, imagine that you have a set of waypoints to model the movement of a Non Playable Character (NPC) in your video game. If it is possible for you to see the waypoints, it will be easier for you to make tweaks and readjust the movement paths.

Thankfully, in Unity there's a class called Gizmos that allow us to add visual aids to the Scene View in an easy way.

Here, you will learn about the Gizmos class and how to use this to create a visual grid that will help level designers position the level piece prefabs with more control in the level.

In this chapter we will cover the following topics:

  • The OnDrawGizmos and OnDrawGizmosSelected methods
  • The DrawGizmo attribute
  • The Gizmos class API
主站蜘蛛池模板: 北宁市| 石城县| 三江| 萨嘎县| 辰溪县| 合江县| 普格县| 宁乡县| 濮阳县| 铜鼓县| 海伦市| 临泽县| 荔波县| 偃师市| 平阳县| 屯门区| 应城市| 曲周县| 资兴市| 鄂托克前旗| 苏尼特右旗| 阿尔山市| 安康市| 伊金霍洛旗| 曲靖市| 四子王旗| 宜都市| 永定县| 乌恰县| 铁岭市| 合肥市| 横山县| 大庆市| 丰顺县| 渝中区| 安福县| 富宁县| 托克托县| 太湖县| 阜宁县| 法库县|