- Extending Unity with Editor Scripting
- Angelo Tadres
- 167字
- 2021-07-16 19:59:19
Chapter 2. Using Gizmos in the Scene View
When you are working on a video game and you need to debug features, it's very helpful to have a visual representation of certain structures you are using in the code. For example, imagine that you have a set of waypoints to model the movement of a Non Playable Character (NPC) in your video game. If it is possible for you to see the waypoints, it will be easier for you to make tweaks and readjust the movement paths.
Thankfully, in Unity there's a class called Gizmos that allow us to add visual aids to the Scene View in an easy way.
Here, you will learn about the Gizmos class and how to use this to create a visual grid that will help level designers position the level piece prefabs with more control in the level.
In this chapter we will cover the following topics:
- The
OnDrawGizmos
andOnDrawGizmosSelected
methods - The
DrawGizmo
attribute - The Gizmos class API
- ASP.NET Core:Cloud-ready,Enterprise Web Application Development
- 現代C++編程:從入門到實踐
- Learn Programming in Python with Cody Jackson
- Lua程序設計(第4版)
- 劍指MySQL:架構、調優與運維
- C#程序設計教程(第3版)
- 持續輕量級Java EE開發:編寫可測試的代碼
- Linux Shell核心編程指南
- 代替VBA!用Python輕松實現Excel編程
- C++從入門到精通(第6版)
- 算法設計與分析:基于C++編程語言的描述
- TypeScript圖形渲染實戰:2D架構設計與實現
- Instant GLEW
- Java并發實現原理:JDK源碼剖析
- Java編程指南:語法基礎、面向對象、函數式編程與項目實戰