官术网_书友最值得收藏!

Preface

Unity is a development platform for creating multiplatform 3D and 2D video games, which is adopted by several studios and indie developers who are looking for something simple, flexible, and powerful. One of its most interesting features is the extensible editor, allowing you to make Unity work for your video game using editor scripting.

If you are looking for a book that will show you how to deal with tasks that are beyond the implementation of Gameplay and are more related to automating and simplifying the creation of content, such as the assets that require a special configuration to make them usable in your levels, and how to enable pipelines to consume and create artifacts used by your video game, then this book is for you.

While improving the workflow of Run & Jump, a 2D platformer videogame, you will learn all the basics of editor scripting, creating an ad hoc tool that works as a level editor, customizing the way Unity imports assets, and getting control over the build creation process. As a bonus, you will also learn how to share the tools created inside your team or sell them at the Asset Store.

By the end of this book, you will be able to extend all the concepts that you learned to build your own tools and customize the Unity editor in future video game projects with confidence.

You can consider this as an entry point to make your development workflow easier.

Enjoy!

主站蜘蛛池模板: 山丹县| 南丹县| 青河县| 安岳县| 化州市| 招远市| 宁陕县| 宁津县| 昌吉市| 长海县| 正安县| 芮城县| 清新县| 高雄市| 长汀县| 峨眉山市| 武穴市| 贵德县| 西乡县| 襄垣县| 长丰县| 巍山| 呼图壁县| 新沂市| 荣成市| 德清县| 泗阳县| 洛宁县| 宜黄县| 永丰县| 松溪县| 靖宇县| 汽车| 遂宁市| 长汀县| 镇宁| 巴林左旗| 昌江| 察隅县| 松滋市| 望都县|