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Summary

We covered a lot of features in this chapter to prepare us for what lies ahead.

More to the point, we covered:

  • Loading and placement of characters
  • Triggering interaction between a character and an iProp
  • Modifying the character's physical and facial features including eyes, hair, and teeth
  • Change character clothing using the map channels and an image editor
  • Using accessories and props with characters
  • Basic concept of importing dialog

We now have a scene, some props, and a couple of characters but something is still missing. What could that be?

Animation you say?

Well, why didn't you say so sooner? That's exactly what we are going to do in the next chapter. Animate!

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