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Time for action – selecting the photo texture

  1. Set up a project folder somewhere on your computer called Pallet. Within that folder create a folder called Textures and one called Meshes.
  2. Go to http://www.cgtextures.com and sign in with the username and password you set up in Chapter 2, Tools that Grow on Trees, by going to Members | Login.
  3. Above the list of categories to the left-hand side, there's a search box. Enter pallet and search.
  4. Select a good top-down view of a pallet that's not too clean. The next screenshot shows the pallet we're going for in this tutorial.
    Time for action – selecting the photo texture
  5. When you click on the thumbnail image it should list the texture as Cargo0070. Select Large.
  6. In the popup box, select Save File and save the image in your Pallet project folder.
  7. Now close this window and navigate to the list of categories on the left-hand side. Click Wood | Ends.
  8. Select one of the thumbnails. Hover the cursor over the image to get a larger view.
  9. Hold down z to see a zoomed in area. As you can see with this one, the details are too blurry.

    Tip

    Selecting images

    When selecting photo textures, look for ambient lighting without hard shadows, plenty of interesting detail, and crisp, in-focus images.

    Time for action – selecting the photo texture
  10. Look through the thumbnails until you find a crisp, clear image that you think will work well for the wood ends on the pallet. I'm going for WoodEnds0060. Save your chosen image in your Pallet project folder.

What just happened

You now have two high-resolution textures in your Pallet folder. These are base textures that you will use to create the textures that will adorn your model. Base textures are never used as they are without modification. You first need to ready them for game use. This will include:

  • Enhancing tone, brightness, and white balance
  • Running filters to sharpen the focus
  • Cropping, straightening, and resizing
  • Compressing and saving in the correct file format

This might seem like a lot to do just for a game texture, but bear in mind the usefulness of an asset is 90% down to the texturing. If you get this part right, you're setting yourself up for success. Besides it's actually really quick and easy, as you'll now see.

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