目錄(57章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Gamifying the Educational Process
- What exactly is gamification?
- History of gamification in education
- The future of gamification in education
- Summary
- Chapter 2. The Framework
- Business objectives
- Target behaviors
- Players
- Activity loops
- Fun
- Tools
- Account creation screen
- Summary
- Chapter 3. Objectives and Target Behavior
- Fogg behavioral model
- Triggers
- Increasing our players' ability
- Identify internal and external triggers
- Our development environment
- Installing a LAMP stack
- Summary
- Chapter 4. The Players
- Bartle Test of Gamer Psychology
- Our players
- Creating the MySQL database
- Summary
- Chapter 5. Activity
- Pyramid of game elements
- Gamification toolbox – better than PBLs
- The VuPoint application
- Account Creation Page
- Summary
- Chapter 6. The Fun
- Intrinsic versus extrinsic behavior
- What makes "fun" fun?
- The player's experience
- The Scoring module
- The Achievement module
- The Leaderboard module
- Players currently online
- Summary
- Chapter 7. The Wrap Up
- Just the beginning
- Third party plugins
- More resources
- Appendix A. Tables
- Engagement loops (Table A – 1)
- Gamification design matrix (Table A – 2)
- Index 更新時間:2021-08-06 16:42:59
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