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> Learning Unreal? Engine iOS Game Development最新章節(jié)目錄
目錄(93章)
倒序
- coverpage
- Learning Unreal Engine iOS Game Development
- Credits
- About the Author
- Acknowledgements
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What will be covered?
- Who this book is for
- What you need for this book
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Prepare to Make Unreal Games with Unreal Engine – Installing and Setting Up
- Getting ready and setting up
- Getting and building the engine
- Preparing the other required tools
- Preparing a game profile on the App Store
- Adding devices
- Generating provisioning profiles
- Summary
- Chapter 2. Methods and Tools to Create Your Games
- Blueprints inside Unreal Engine
- The need for blueprints
- What is a node?
- The iOS/Mobile-only nodes
- Blueprints – tips and tricks
- The iOS project pipeline
- Building the game's provisioning profiles
- Building a project
- Summary
- Chapter 3. Creating a Brick Breaking Game
- The project structure
- Building the blueprints
- Building the game mode
- Building the game's main material
- Summary
- Chapter 4. Advanced Game Content Generation with a Fruit Chopper Game
- The project structure
- Importing the assets
- An overview of blueprints
- The gameplay mechanic
- Building the particles
- Building the blueprints
- Summary
- Chapter 5. Building an Exciting Endless Runner Game
- The project structure
- Importing the assets
- Building the animated sprites
- An overview of blueprints
- The gameplay mechanics
- Building the blueprints
- Building the logic
- Pushing the boundaries
- Summary
- Chapter 6. Designing an Advanced Game
- The project structure
- Importing the assets
- Building the animated sprites
- The blueprints
- The gameplay mechanic
- Building the blueprints
- Building the logic
- Using 2D colliders
- Pushing the boundaries
- Summary
- Chapter 7. Monetizing Your Game
- iAd support
- iTunes Connect
- Adding in-app purchases
- Adding leaderboards
- Adding achievements
- Summary
- Chapter 8. iOS Debugging and Optimization
- Blueprints Live view
- Printing messages
- Breakpoints
- XCode tools
- Debug Navigator
- Capturing frames
- Instruments
- Performance optimization
- Minimizing the game size
- Summary
- Chapter 9. Publishing
- Packaging the project
- Editing the game profile
- Uploading and submiting for review
- Summary
- Appendix A. Nodes Database
- Index 更新時(shí)間:2021-07-23 20:12:55
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