官术网_书友最值得收藏!

Getting ready and setting up

Despite the relative openness of UE4, I would recommend you use a Mac OS X computer for developing iOS games using Unreal (or any other engine for that matter). It's important as it gives you direct access to XCode, which you will need to use to do the following:

  • Debugging your game using its console
  • Analyzing the game's performance using its tools (instruments)
  • Adding a third party's libraries to the XCode project
  • Adding platform-specific code to the game's XCode project

What if I don't have a Mac OS computer?

If you don't have an iMac, Mac Pro, or MacBook Air, there are still other options that you can choose:

  • Purchase a Mac mini, which is very cheap and can get the job done. With Epic's new system, you can work and make all your games in a Windows-based computer and then move them to your Mac to build and test with more efficient building tools.
  • Install a virtual machine on your Windows-based PC using applications like Virtual Box (this saved me one day when I was not able to get a Mac). In this case, you will have a dual OS on one device.

    Use Virtual Box to turn your PC into a fully functional Mac, but it should be done on your own guarantee!

  • Your last choice is to run a normal Windows OS PC; you will be able to follow along 100 percent with this book, except only one part where we will build the engine. This should also be a straightforward process on the Windows platform. However, you can save your time and just download the prebuilt version directly from Epic's website.
主站蜘蛛池模板: 龙海市| 将乐县| 定结县| 朝阳市| 荔波县| 昆山市| 惠水县| 绩溪县| 永福县| 盐池县| 白山市| 洞口县| 灵武市| 麻江县| 齐河县| 红桥区| 南漳县| 沿河| 淄博市| 津市市| 桂平市| 仁寿县| 鄂尔多斯市| 彭州市| 南郑县| 平山县| 若尔盖县| 布拖县| 阿拉善左旗| 威海市| 信阳市| 会昌县| 阿巴嘎旗| 响水县| 喀喇沁旗| 阿拉善右旗| 营口市| 宽甸| 宣汉县| 壤塘县| 吉林市|