目錄(96章)
倒序
- 封面
- 版權(quán)頁
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Sections
- Conventions
- Reader feedback
- Customer support
- Chapter 1. UI Essentials
- Introduction
- Setting up a 2D texture to be a bordered sprite
- Resizing the UI according to the screen size and resolution
- Adding and placing an image in the UI
- Adding a circular mask to an image
- Making an image scrollable
- Making text scrollable with a vertical slider
- Selecting buttons through the keyboard
- Using UI layout components
- Chapter 2. Implementing Counters and Health Bars
- Introduction
- Implementing a score counter
- Implementing a lives counter
- Creating a modular coin counter
- Creating a symbolic lives counter
- Implementing a linear health bar
- Implementing a radial health bar
- Creating a health bar with armor
- Using multiple bars to make a multibar
- Developing a kingdom hearts health bar style
- Chapter 3. Implementing Timers
- Introduction
- Implementing a numeric timer
- Creating a linear timer
- Implementing a radial timer
- Creating a mixed timer
- Creating a well-formatted timer
- Developing a well-formatted countdown that changes
- Chapter 4. Creating Panels for Menus
- Introduction
- Creating a toggle group
- Showing the slider value as a percentage
- Adding upper and lower bounds to the slider
- Making UI elements affected by different lights
- Making a draggable panel
- Making a resizable panel
- Creating a drag-and-drop element
- Developing an MP3 player
- Chapter 5. Decorating the UI
- Introduction
- Creating an extendable element with a final fade effect
- Creating an extendable and rotating element with a final fade effect
- Creating bars that go up and down
- Making a floating UI element
- Adding shadows to text
- Adding outlines to text
- Chapter 6. Animating the UI
- Introduction
- Appearing and disappearing menu
- Creating a menu with an entrance transition
- Creating a menu with an idle animation
- Animating a button when the cursor is over it
- Creating a pop-up menu
- Animating hearts of the symbolic lives counter
- Changing animation of the hearts of the symbolic lives counter through the script
- Chapter 7. Applying Runtime Customizations
- Introduction
- Making a button that changes color
- Creating a slider that changes colors gradually
- Creating a slide shower using a discrete slider
- Creating a slider that changes a single color channel
- Making an input field with personal text validation at runtime
- Making an input field for a password with a lower bound limit for characters
- Changing the cursor at runtime
- Chapter 8. Implementing Advance HUDs
- Introduction
- Creating a distance displayer
- Creating a directional radar
- Developing a subtitle shower
- Chapter 9. Diving into 3D UIs
- Introduction
- Creating a 3D menu
- Adding a smooth tilt effect
- Creating and placing a 3D UI
- Making an animated 3D UI warning
- Chapter 10. Creating Minimaps
- Introduction
- Creating a minimap
- Implementing advanced features for minimaps
- Index 更新時(shí)間:2021-07-23 14:56:31
推薦閱讀
- Practical Data Analysis Cookbook
- JavaScript前端開發(fā)模塊化教程
- Flask Web開發(fā)入門、進(jìn)階與實(shí)戰(zhàn)
- 從0到1:HTML+CSS快速上手
- RTC程序設(shè)計(jì):實(shí)時(shí)音視頻權(quán)威指南
- Mastering Linux Network Administration
- C語言程序設(shè)計(jì)
- Hands-On Nuxt.js Web Development
- Visual Basic 6.0程序設(shè)計(jì)實(shí)驗(yàn)教程
- 編程可以很簡單
- Python開發(fā)基礎(chǔ)
- Mastering jQuery Mobile
- Node.js 6.x Blueprints
- Android嵌入式系統(tǒng)程序開發(fā)(基于Cortex-A8)
- 開源網(wǎng)絡(luò)地圖可視化:基于Leaflet的在線地圖開發(fā)
- Java與Android移動(dòng)應(yīng)用開發(fā):技術(shù)、方法與實(shí)踐
- 微軟辦公軟件認(rèn)證考試MOS Access 2013實(shí)訓(xùn)教程
- 數(shù)據(jù)預(yù)處理從入門到實(shí)戰(zhàn):基于SQL、R、Python
- Drupal 8 Module Development
- Citrix XenDesktop? Cookbook(Third Edition)
- Java多線程編程核心技術(shù)
- Neural Networks with R
- Oracle Application Integration Architecture(AIA) Foundation Pack 11gR1:Essentials
- CMake Cookbook
- C++趣味編程及算法入門
- Free Pascal程序設(shè)計(jì)
- Mastering OpenCV 3(Second Edition)
- UML軟件建模技術(shù)
- H5安全開發(fā)實(shí)踐教程
- Visual Basic程序設(shè)計(jì)教程