官术网_书友最值得收藏!

Introduction

This chapter explains how to use the essential tools for creating more complex interfaces. These tools include placing and scaling UI elements, using masks to shape figures, and making images and text scrollable along with sliders.

We start by creating a sprite with a border. It can be scaled up or down without distorting. Then, we will proceed with explaining how to make our UI resizable according to the resolution of our screen.

Later, we will introduce the most used UI component — the Image (Script). Then, you will learn how to implement more complex transformations, such as masking it or making it scrollable.

We will also see how to select buttons using the input from the keyboard by introducing how we can develop scripts that are able to interact with our UI.

Finally, we will look at the UI layout components that allow us to easily create and structure a very wide UI.

Getting ready

To get started with this chapter, we will need to have Unity 5 running, and we must create a new project. The project can be set in 3D or 2D, depending on which one better suits the game that we wish to make. However, if it is set in 2D, Unity will automatically import our images as sprites. Lastly, ensure that you have some nice images of your choice for use in the examples, such an ancient map.

主站蜘蛛池模板: 阆中市| 双峰县| 中西区| 绥阳县| 靖宇县| 紫金县| 梓潼县| 弥勒县| 镇原县| 穆棱市| 连江县| 黎平县| 镇宁| 宣威市| 互助| 兰州市| 合山市| 红河县| 广元市| 壶关县| 灵丘县| 尚义县| 开远市| 绥江县| 平山县| 汽车| 石棉县| 上杭县| 赞皇县| 九寨沟县| 囊谦县| 邳州市| 壤塘县| 鄂伦春自治旗| 榆社县| 师宗县| 深泽县| 海安县| 江油市| 宁城县| 临沭县|