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ARM? Cortex? M4 Cookbook
最新章節:
Index
Thisbookisaimedatthosewithaninterestindesigningandprogrammingembeddedsystems.ThesecouldincludeelectricalengineersorcomputerprogrammerswhowanttogetstartedwithmicrocontrollerapplicationsusingtheARMCortex-M4architectureinashorttimeframe.Thebook’srecipescanalsobeusedtosupportstudentslearningembeddedprogrammingforthefirsttime.BasicknowledgeofprogrammingusingahighlevellanguageisessentialbutthosefamiliarwithotherhighlevellanguagessuchasPythonorJavashouldnothavetoomuchdifficultypickingupthebasicsofembeddedCprogramming.
目錄(78章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Preface
- Chapter 1. A Practical Introduction to ARM CORTEX
- Introduction
- Installing uVision5
- Linking an evaluation board
- Running an example program
- Writing a simple program
- Understanding the simple use of GPIO
- Estimating microcontroller performance
- Chapter 2. C Language Programming
- Introduction
- Configuring the hardware abstraction layer
- Writing a C program to blink each LED in turn
- Writing a function
- Writing to the console window
- Writing to the GLCD
- Creating a game application – Stage 1
- Creating a game application – Stage 2
- Debugging your code using print statements
- Using the debugger
- Chapter 3. Programming I/O
- Introduction
- Performing arithmetic operations
- Illustrating machine storage classes
- Configuring GPIO ports
- Configuring UART ports
- Handling interrupts
- Using timers to create a digital clock
- Chapter 4. Assembly Language Programming
- Introduction
- Writing Cortex-M4 assembly language
- Passing parameters between C and the assembly language
- Handling interrupts in assembly language
- Implementing a jump table
- Debugging assembly language
- Chapter 5. Data Conversion
- Introduction
- Setting up the ADC
- Configuring general-purpose timers
- Using timers to trigger conversions
- Setting up the DAC
- Generating a sine wave
- Chapter 6. Multimedia Support
- Introduction
- Setting the RTE for the I2C Peripheral Bus
- How to use the LCD touchscreen
- Writing a driver for the audio codec
- How to use the audio codec
- How to use the camera
- Designing bitmapped graphics
- Ideas for games using sound and graphics
- Chapter 7. Real-Time Signal Processing
- Introduction
- Configuring the audio codec
- How to play prerecorded audio
- Designing a low-pass digital filter
- How to make an audio tone control
- Chapter 8. Real-Time Embedded Systems
- Introduction
- Multithreaded programs using event flags
- Multithreaded programs using mailboxes
- Why ensuring mutual exclusion is important when accessing shared resources
- Why we must use a mutex to access the GLCD
- How to write a multithreaded Pong game
- Debugging programs that use CMSIS-RTOS
- Chapter 9. Embedded Toolchain
- Introduction
- Installing GNU ARM Eclipse
- Programming the MCBSTM32F400 evaluation board
- How to use the STM32CubeMX Framework (API)
- How to port uVision projects to GNU ARM Eclipse
- Index 更新時間:2021-07-16 12:44:02
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