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Chapter 2. C Language Programming

In this chapter, we will cover the following topics:

  • Configuring the hardware abstraction layer
  • Writing a C program to blink each LED in turn
  • Writing a function
  • Writing to the console window
  • Writing to the GLCD
  • Creating a game application – Stage 1
  • Creating a game application – Stage 2
  • Debugging your code using print statements
  • Using the debugger
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