舉報

會員
Buildbox 2.x Game Development
最新章節(jié):
OMG... are we really done?!!
Thisbookcaterstothosewhohaveaninterestordesiretocreatetheirownmobilegameseitherasahobbyistorwhoarelookingtoenhancetheirskillsasaprofessionalgamesdeveloper.Nocodingexperienceisrequired.
目錄(83章)
倒序
- 封面
- 版權(quán)頁
- Credits
- Disclaimer
- Foreword
- About the Author
- About the Reviewer
- www.PacktPub.com
- Why subscribe?
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. So You Want to Develop a Video Game?
- What Buildbox can (and can't) do
- Limitations of games based on platforms
- Defining some terminology
- The equipment and software you'll need
- Tour of the Buildbox interface
- Summary
- Chapter 2. Orientation
- Using the Game Mind Map
- Altering the template game
- Summary
- Chapter 3. Your First Game – Ramblin' Rover Part 1
- Keeping things organized
- Creating the game structure
- The initial Game Mind Map
- Placeholder objects and initial stage setup
- Preparing graphic assets for use in Buildbox
- Setting up our rover
- Creating our backgrounds
- Collisions and obstacles
- Working with scenes
- Setting up testing controls
- Testing and adjusting physics
- Adding a new scene
- Summary
- Chapter 4. Advanced World Design – Ramblin' Rover Part 2
- Making the rover jump
- Physics obstacles
- Making a loop
- Making a secret level
- Rewards and pickups
- Different worlds = different physics?
- Summary
- Chapter 5. Menus UIs Sound and More! – Ramblin' Rover Part 3
- We got a fever and the only cure is more rovers!
- Damage and health
- Creating a starting flag
- Organizing your scenes
- Menus and UIs
- Music and sound effects
- Summary
- Chapter 6. Monetization – Ramblin' Rover Part 4
- Separating a customer from their money
- Implementing advertising
- Building a coin shop (part 1)
- Summary
- Chapter 7. Exporting and Compiling for Various Platforms – Ramblin' Rover Finale
- Optimizing game assets
- Signing up for distribution
- Finalizing project settings and exporting
- Summary
- Chapter 8. Building Other Popular Game Types
- Isometric (2.5D) games with Buildbox
- Abstract games (such as Color Switch)
- Flappy Bird – style games
- Running shooter and platformer games
- Space shooters
- 360 shooter games
- Maze chompers (such as Pac Man)
- Summary
- Chapter 9. Buildbox Tips and Tricks
- Graphics optimization checklist
- Music and sound optimization
- Game template quick reference
- Platform restrictions
- Troubleshooting games
- OMG... are we really done?!! 更新時間:2021-07-08 11:47:06
推薦閱讀
- The Complete Rust Programming Reference Guide
- C++程序設計教程
- ASP.NET Core:Cloud-ready,Enterprise Web Application Development
- JavaScript從入門到精通(微視頻精編版)
- Objective-C Memory Management Essentials
- JavaScript語言精髓與編程實踐(第3版)
- React.js Essentials
- 微信公眾平臺開發(fā):從零基礎到ThinkPHP5高性能框架實踐
- Mastering Xamarin.Forms(Second Edition)
- UI設計全書(全彩)
- Python語言科研繪圖與學術(shù)圖表繪制從入門到精通
- 從0到1:HTML5 Canvas動畫開發(fā)
- Java Web開發(fā)基礎與案例教程
- 軟件設計模式(Java版)
- JavaScript Security
- R語言編程:基于tidyverse
- Ext JS源碼分析與開發(fā)實例寶典
- Java核心技術(shù)·卷Ⅱ:高級特性(原書第10版)
- C語言非常道
- 數(shù)字化中臺
- 寫給UI設計師看的數(shù)據(jù)可視化設計
- Instant Parallel processing with Gearman
- Xilinx FPGA數(shù)字信號處理設計:基礎版
- PowerShell for Office 365
- 尋聲記:Scratch 3.0趣味編程之旅(全彩)
- Robot Operating System Cookbook
- Web開發(fā)技術(shù):HTML、CSS、JavaScript
- Mastering Ansible
- 全棧軟件測試實戰(zhàn)(基礎+方法+應用)(慕課版)
- Java編程講義