- Buildbox 2.x Game Development
- Ty Audronis
- 411字
- 2021-07-08 11:46:38
About the Author
Ty Audronis has been creating games and interactive experiences on computers since 1980. When other children were earning money for trips to convenience stores and arcades by raking leaves or mowing lawns, Ty was helping neighbors buy computers, and programming games for the neighborhood kids on an Atari 800 computer.
In the 1990s, Ty was introduced to the Internet and was attending California State University, Chico, as a visual effects major. He had an epiphany; one day there will be no difference between film, television, games, and the Internet. Everything will converge. As a result, Ty diversified his education (and career) into all things media. Luckily for Ty, he was right.
He’s worked on several apps and games for various clients using several different development platforms. Ty has worked in many great institutions (from Frog Design to California Academy of Sciences and beyond). Ty has been recognized in several industries for his artistic and technical exploits and abilities. These include studio design, workflow design, post-production for TV/film, marketing, digital design and development, and even as a drone pilot and builder.
Ty has authored two other books for Packt Publishing: Lightning Fast Animation with Element 3D and Building Multicopter Video Drones.
I’d like to personally thank all those who have helped in the creation of this book. From my partner in crime and editor, Sachin Karnani, to the gracious and personable CEO of Buildbox, Trey Smith, and CTO, Nik Rudenko, without whom this book would not be nearly as informative as it stands. I’d also like to thank the users of Buildbox on the forums, who have been instrumental with their help, especially these users: yenomeerf, telerebor, heathclose, and Andy (the Admin). Also, I cannot forget the Buildbox support team. Their patience and diligence in supporting their product is certainly commendable and outstanding. To my family, friends, and mentors: thank you to my father, Tony Audronis, for introducing me to technology at a very early age. To my wife for reading through this book with me chapter-by-chapter and correcting my many typos and errors. For standing by me through the years and all the struggles we’ve endured. To my children who gave up a majority of their summer vacation daddy-time with no complaints while I wrote this book. And to my mentors: thank you, and I hope this book (and my career in general) have made you proud.
- INSTANT Mock Testing with PowerMock
- 精通Nginx(第2版)
- LabVIEW 2018 虛擬儀器程序設計
- Microsoft Exchange Server PowerShell Cookbook(Third Edition)
- 區塊鏈架構與實現:Cosmos詳解
- Learning RabbitMQ
- C++ 從入門到項目實踐(超值版)
- Getting Started with NativeScript
- Java編程的邏輯
- 編程與類型系統
- CoffeeScript Application Development Cookbook
- JavaScript重難點實例精講
- Storm Real-Time Processing Cookbook
- 網絡工程方案設計與實施(第二版)
- 構建跨平臺APP:響應式UI設計入門