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Unity Game Development Essentials
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Index
Thisbookfollowsaninformal,demystifyingapproachtotheworldofgamedevelopmentwiththeUnitygameengine.Withnopriorknowledgeofgamedevelopmentor3Drequired,youwilllearnfromscratch,takingeachconceptatatimeworkinguptoafull3Dmini-game.You'lllearnscriptingwithJavaScriptandmastertheUnitydevelopmentenvironmentwitheasytofollowstepwisetasks.Theprintedversionofthebookisinblackandwhite,butafullcolorversionoftheimagesisavailablefordownloadhere.TheeBookversion,availablefromPackt,isinfullcolor.Ifyou’readesigneroranimatorwhowishestotaketheirfirststepsintogamedevelopment,orifyou’vesimplyspentmanyhourssittinginfrontofvideogames,withideasbubblingawayinthebackofyourmind,Unityandthisbookshouldbeyourstartingpoint.Nopriorknowledgeofgameproductionisrequired,invitingyoutosimplybringwithyouapassionformakinggreatgames.
目錄(75章)
倒序
- Coverpage
- Copyright Information
- Credits
- About the Author
- About the Reviewers
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Welcome to the Third Dimension
- Getting to grips with 3D
- Essential Unity concepts
- The interface
- Summary
- Chapter 2. Environments
- Your first Unity project
- Using the terrain editor
- Summary
- Chapter 3. Player Characters
- Working with the Inspector
- Deconstructing the First Person Controller object
- Scripting basics
- The FPSWalker script
- Summary
- Chapter 4. Interactions
- Exploring collisions
- Ray casting
- Adding the outpost
- Opening the outpost
- Summary
- Chapter 5. Prefabs Collection and HUD
- Creating the battery prefab
- Scattering batteries
- Displaying the battery GUI
- Battery collection with triggers
- Restricting outpost access
- Summary
- Chapter 6. Instantiation and Rigid Bodies
- Introducing instantiation
- Introducing rigid bodies
- Making the minigame
- Summary
- Chapter 7. Particle Systems
- What is a particle system?
- Making the task
- Testing and confirming
- Summary
- Chapter 8. Menu Design
- Interfaces and menus
- Creating the menu—approach 1
- Creating the menu—approach 2
- Summary
- Chapter 9. Finishing Touches
- Volcano!
- Coconut trails
- Performance tweaks
- Instructions scene
- Island level fade-in
- Game win notification
- Summary
- Chapter 10. Building and Sharing
- Build Settings
- Building the game
- Quality Settings
- Player Input settings
- Sharing your work
- Summary
- Chapter 11. Testing and Further Study
- Testing and finalizing
- Approaches to learning
- Summary
- Index 更新時(shí)間:2021-04-01 13:56:50
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