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Summary

In this chapter, we've explored the basics of developing your first environment. Beginning with nothing but a flat plane, you have now created a completely explorative island terrain in a short space of time. We've also looked at lighting and sound, two core principles that you'll apply in every kind of game project you encounter.

Remember, you can always return to the terrain tools covered in this chapter at any time in order to add more detail to your terrain, and once you feel more confident with sound, we'll return to adding further audio sources to the island later in the book.

As you continue to work through this book, you'll discover all types of additional nuances you can bring to environments in order to further suspend disbelief in the player.

We'll be looking at adding a dynamic feel to our island when we look at the use of particles, adding camp fires, and even a plume of smoke and ash from our volcano!

In the next chapter, we'll take the outpost building into our scene, and look at how we can trigger its animations when the player approaches the door. To do this, I'll introduce you to writing JavaScript for Unity, and we'll take our first leap into developing real game interactions.

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