官术网_书友最值得收藏!

Summary

In this chapter, we've explored the basics of developing your first environment. Beginning with nothing but a flat plane, you have now created a completely explorative island terrain in a short space of time. We've also looked at lighting and sound, two core principles that you'll apply in every kind of game project you encounter.

Remember, you can always return to the terrain tools covered in this chapter at any time in order to add more detail to your terrain, and once you feel more confident with sound, we'll return to adding further audio sources to the island later in the book.

As you continue to work through this book, you'll discover all types of additional nuances you can bring to environments in order to further suspend disbelief in the player.

We'll be looking at adding a dynamic feel to our island when we look at the use of particles, adding camp fires, and even a plume of smoke and ash from our volcano!

In the next chapter, we'll take the outpost building into our scene, and look at how we can trigger its animations when the player approaches the door. To do this, I'll introduce you to writing JavaScript for Unity, and we'll take our first leap into developing real game interactions.

主站蜘蛛池模板: 黔西| 普定县| 凤山市| 长沙市| 司法| 柳林县| 乌兰察布市| 什邡市| 裕民县| 安岳县| 宜城市| 当涂县| 迁安市| 陕西省| 荣成市| 双辽市| 久治县| 鹤岗市| 行唐县| 饶平县| 扶余县| 通江县| 扶风县| 泰州市| 华宁县| 平山县| 宁国市| 南宁市| 阳东县| 勃利县| 莱阳市| 靖边县| 西畴县| 昭觉县| 巩留县| 新营市| 报价| 营口市| 临漳县| 利津县| 河曲县|