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Who this book is for

Having worked with Unity for the past few years as a tutor, I've found the main complaint that its users encounter is not with the software itself, but rather that there is a lack of introductory material for new users coming from a non-programming based background.

In the existing climate, this is, of course, rare; but with a tool such as Unity allowing such ease of production as it does, the importance of such a tutorial guide has become ever more pressing.

If you're a designer or animator who wishes to make their first steps into game development, or if you've simply spent many hours seated in front of video games, with ideas bubbling away in the back of your mind, Unity and this book could be your ideal starting point. I will assume no prior knowledge of game production and start completely from scratch, inviting you to simply bring with you a passion for making great games.

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