- Unity Game Development Essentials
- Will Goldstone
- 125字
- 2021-04-01 13:56:34
Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: "We can include other contexts through the use of the include
directive."
A block of code will be set as follows:
if(collisionInfo.gameObject.name == "matchbox"){ Destroy(collisionInfo.gameObject); haveMatches=true; audio.PlayOneShot(batteryCollect);
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in our text like this: "clicking the Next button moves you to the next screen."
推薦閱讀
- Vue.js前端開發技術
- 中文版AutoCAD 2015實用教程
- JBoss AS 5 Development
- 從零開始:Photoshop CC中文版基礎培訓教程
- Sencha Touch Cookbook, Second Edition
- 工業軟件研發、測試與質量管理論叢
- 通達信炒股軟件從入門到精通(第2版)
- iPad+Procreate室內設計手繪表現技法
- 學摳圖:Photoshop專業摳圖技法案例教程
- Liferay Portal Systems Development
- Photoshop 2024從入門到精通
- Adobe創意大學InDesign產品專家認證標準教材(CS6修訂版)
- IBM Lotus Notes and Domino 8.5.1
- 攝影師的后期必修課(調色篇)
- Python Text Processing with NLTK 2.0 Cookbook