- Unity Game Development Essentials
- Will Goldstone
- 125字
- 2021-04-01 13:56:34
Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: "We can include other contexts through the use of the include
directive."
A block of code will be set as follows:
if(collisionInfo.gameObject.name == "matchbox"){ Destroy(collisionInfo.gameObject); haveMatches=true; audio.PlayOneShot(batteryCollect);
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in our text like this: "clicking the Next button moves you to the next screen."
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