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Time for action - creating the outdoors

We are going to create the outdoors for this scene, or at least a part of the outdoors by utilizing the stock iClone content.

Note

We are not using the grid in this scene so before we start going into the preference dialog (the hammer icon at the top-right of the screen) and deselect Show Grid, we make sure that Snap To Grid and Angle Snap are turned off as well. Alternatively you can use the Ctrl+Q key combination to toggle the grid on and off.

  1. Select the Set tab, then click on the Sky button on the bar below the SET tab.
  2. Double-click the Clear Day 01 thumbnail in the Content Manager on the top-left side of the interface to load the sky into the workspace.
  3. Click on the Terrain button from the top toolbar.
  4. Double-click on River Forde from the Content Manager on the left.
  5. Select the Water button from the top toolbar.
  6. Double-click on River Flow in the Content Manager on the left.
  7. Lower the height of the water by reducing the Height from 50 to 0 in the top-right side of the Modify panel. You can type the number directly in the input box or hold your left mouse button down on the down arrow to the side of the input box.
  8. Set the water direction to 90, located just below the Height feature.
  9. Pull the preview camera back by using the Zoom tool located on the left side of the top toolbar. With the Zoom tool selected, hold down your left mouse button and drag the mouse backwards, away from the screen, to get a feel for how the ZOOM tool works. Zoom back till you can see most of the terrain we loaded in step 3.
  10. Press the play button on the bottom toolbar to preview in real-time the basic scene you have created so far. You should be able to see most of the terrain that you placed into the 3D workspace, as shown in the following screenshot:
Time for action - creating the outdoors

What just happened?

You just created your first basic scene with flowing water! You have crossed that threshold to animator! It may be just that the water is moving with a built-in motion, but you are still an animator.

Now let's play with Mother Nature and create some greenery.

Working with Live Plants

Live Plant technology is based on the animated billboards that have a very small face count (low poly) so you can have hundreds or thousands of them in your scene. The plants will sway back and forth with the wind, which can be modified on the right panel.

Note

Live Plants work only with the Terrain assets when it comes to proper placement on the surface.

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