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Chapter 2. Creating Your First Scene

If you want to be an animator, director, storyteller, or 3D artist you must have a scene to get started. The scene can be as simple as an actor on a dark stage or a multi-ship science fiction space battle. Story is important but so are visuals!

In this chapter we shall:

  • Explore the 3D workspace
  • Create a scene with sky, terrain, water, props, and other assets
  • Explore the concept of Live Plants and how to use them
  • Introduce and work with standard and interactive props
  • Use building blocks to create props
  • Explain how to edit props by using diffuse, opacity, and other map channels
  • Explore how to use lighting to set the mood or enhance the shot

So let's get on with it.

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