- Multimedia Programming Using Max-MSP and TouchDesigner
- Patrik Lechner
- 173字
- 2021-08-05 17:21:23
Chapter 3. Advanced Programming Techniques in Max
We've now got the basics out of the way. In fact, for anything that you see in the forthcoming chapters that you don't understand, you should have a couple of ideas in mind on how to get information. Therefore, we'll increase the tempo here a bit. We'll start off with getting into initialization more because it can be a frustrating thing if you aren't aware of some methods. After that, we'll cover message ordering, bpatchers, subpatchers, lists, and more. All of this will be shown using a practical example: a simple synthesizer. If you aren't interested in synthesis at all and if you are more the Musique concrete guy, to use this really old differentiation, you will learn even more if you just implement a sampler, for example, using the shown techniques!
We will be covering the following topics in this chapter:
- Initializing a patcher
- Microscopic timing and message ordering
- Sending, receiving, and collecting data
- Structuring the patchers
- Timing in Max and prioritizing events
- Creating Dynamic UI with Android Fragments
- Deep Learning with PyTorch
- 深入淺出SSD:固態存儲核心技術、原理與實戰
- 平衡掌控者:游戲數值經濟設計
- Mastering Manga Studio 5
- Artificial Intelligence Business:How you can profit from AI
- 電腦維護365問
- 分布式微服務架構:原理與實戰
- Intel Edison智能硬件開發指南:基于Yocto Project
- Managing Data and Media in Microsoft Silverlight 4:A mashup of chapters from Packt's bestselling Silverlight books
- The Artificial Intelligence Infrastructure Workshop
- 觸摸屏應用技術從入門到精通
- Istio實戰指南
- 微控制器的應用
- 筆記本電腦現場維修實錄