官术网_书友最值得收藏!

What is Blueprint?

Blueprint is a high level, visual scripting system that provides an intuitive, node-based interface that can be used to create any type of script events in the Unreal editor. The tools that are provided can be used by level designers, artists, and any non-programmer person, to quickly create and iterate gameplay (or even create entire games) without ever needing to write a line of the code:

For those of you coming from UE3, Blueprint is the evolution of Kismet. It inherits most of the strong keys of the Kismet system, adding the full range of concepts and tools that are generally only available to programmers.

Through the use of Blueprints, anyone can virtually prototype, implement, or modify any gameplay element. Here, we are going to discover how to create most of them. The following is a list of common uses that are covered by this guide:

  • Games: Sets up game rules and tweaks gameplay conditions
  • Players: Creates variants with different meshes and materials, or allows character customization
  • Cameras: Changes the camera dynamically during play
  • Inputs: Handles the inputs that are passed by the player
  • Items: Includes weapons, pickups, triggers, and so on
  • Environment: Creates randomized props or procedurally generated items

In order to understand Blueprint, we first need to understand its structure. The following image is an extremely simplistic graph that shows where Blueprint is collocated in a game and who are its parent and child:

Each of these elements can have multiple children and each element has its different type and behavior.

主站蜘蛛池模板: 连山| 彭水| 镇康县| 纳雍县| 广宗县| 黎川县| 布拖县| 吴忠市| 平乡县| 建湖县| 湖口县| 荣成市| 平武县| 资兴市| 泰顺县| 泗阳县| 虎林市| 延庆县| 彰武县| 磴口县| 乌鲁木齐县| 瑞安市| 长白| 乌恰县| 易门县| 会宁县| 南江县| 常宁市| 东乌| 治多县| 云梦县| 黑河市| 高台县| 诸暨市| 都江堰市| 宜城市| 朔州市| 巴中市| 张家口市| 贵州省| 章丘市|