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Chapter 1. Getting Started with Unreal Blueprints

Welcome! If you have arrived here, it is because you want to look at Blueprints in depth and learn all its secrets, from the simplest node to the most complex code extension. This is an introductory chapter. Here, you will take your first steps in Blueprint, you will create your first project, and start with the editor, learning its interfaces and its tools.

In this chapter, we will cover the following:

  • What is Blueprint?
  • Different types of data, nodes and Blueprint
  • Knowing the environment
  • Debugging your Blueprints
  • Creating a visual studio solution
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