官术网_书友最值得收藏!

Chapter 1. Building the Foundation

Building a game is like building a house. Except this is a crazy house with rooms sticking out everywhere, and at any time someone might decide to add another room just here, and remove a room over there. You had better have a good foundation!

This chapter will take you through the process of setting up the foundation to build your game. You will learn, how to set up a development environment using Visual Studio. Next, you will set up the game loop, which is the foundation for every game ever created. Finally, you will set up the development environment to use OpenGL as your rendering engine.

主站蜘蛛池模板: 前郭尔| 焉耆| 海城市| 北海市| 阿城市| 长子县| 迭部县| 宿州市| 崇信县| 广灵县| 泰顺县| 嘉鱼县| 东港市| 新津县| 东港市| 宁德市| 昌吉市| 长岛县| 福泉市| 且末县| 时尚| 曲周县| 承德县| 宜章县| 贵州省| 阿图什市| 龙海市| 文山县| 临泽县| 桂东县| 金湖县| 元氏县| 文成县| 佛学| 长岭县| 民和| 宁强县| 洪雅县| 苍梧县| 武清区| 武穴市|