目錄(85章)
倒序
- 封面
- 版權信息
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Building the Foundation
- Introducing the development environment
- The game loop
- Introducing OpenGL
- Summary
- Chapter 2. Your Point of View
- Plotting your revenge
- Introducing textures
- Putting the pieces together
- Summary
- Chapter 3. A Matter of Character
- Spritely speaking
- Creating sprites
- Rendering
- A moving example
- Using an atlas
- Summary
- Chapter 4. Control Freak
- A penny for your input
- Someone is listening
- Graphical User Interface
- State management
- Summary
- Chapter 5. Hit and Run
- Out of bounds!
- Collideables
- Circular collision detection
- Rectangular collision detection
- Summary
- Chapter 6. Polishing the Silver
- The state of the game
- Making a splash
- What's on the menu?
- Getting some credit
- Working with fonts
- Level up!
- Game over
- Summary
- Chapter 7. Audio Adrenaline
- Bits and bytes
- Revving up your engine
- Initializing FMOD
- Bleeps and bloops
- The sound of music
- Cleaning up the house
- Summary
- Chapter 8. Expanding Your Horizons
- Into the third dimension!
- The camera
- Entering the matrix
- Coding in 3D
- Setting up the OpenGL window
- Summary
- Chapter 9. Super Models
- New Space
- A computer in a computer
- Drawing your weapons
- A modeling career
- Summary
- Chapter 10. Expanding Space
- Creation 101
- Taking control
- Asteroid slalom
- Summary
- Chapter 11. Heads Up
- Mixing things up
- A matter of state
- Creating the user interface
- Summary
- Chapter 12. Conquer the Universe
- A fun framework
- Texture mapping
- Let there be light!
- The skybox
- Advanced topics
- The future
- Summary
- Index 更新時間:2021-07-16 12:44:38
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