- OpenGL Game Development By Example
- Robert Madsen Stephen Madsen
- 76字
- 2021-07-16 12:44:24
Summary
This chapter has covered a lot of ground. You created a new class specifically to work with sprites. Consider this class a huge part of your utility box for any game that you will create. This class handles all of the requirements that you will need to load, move, and handle textures as objects in your game.
In the next chapter, you will learn how to how to handle input, and actually control your robot.
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