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Using the ReaderWriterLockSlim construct

This recipe will describe how to create a thread-safe mechanism to read and write to a collection from multiple threads using a ReaderWriterLockSlim construct. ReaderWriterLockSlim represents a lock that is used to manage access to a resource, allowing multiple threads for reading or exclusive access for writing.

Getting ready

To step through this recipe, you will need Visual Studio 2015. There are no other prerequisites. The source code for this recipe can be found at BookSamples\Chapter2\Recipe8.

How to do it...

To understand how to create a thread-safe mechanism to read and write to a collection from multiple threads using the ReaderWriterLockSlim construct, perform the following steps:

  1. Start Visual Studio 2015. Create a new C# console application project.
  2. In the Program.cs file, add the following using directives:
    using System;
    using System.Collections.Generic;
    using System.Threading;
    using static System.Console;
    using static System.Threading.Thread;
  3. Below the Main method, add the following code:
    static ReaderWriterLockSlim _rw = new ReaderWriterLockSlim();
    static Dictionary<int, int> _items = new Dictionary<int, int>();
    
    static void Read()
    {
      WriteLine("Reading contents of a dictionary");
      while (true)
      {
        try
        {
          _rw.EnterReadLock();
          foreach (var key in _items.Keys)
          {
            Sleep(TimeSpan.FromSeconds(0.1));
          }
        }
        finally
        {
          _rw.ExitReadLock();
        }
      }
    }
    
    static void Write(string threadName)
    {
      while (true)
      {
        try
        {
          int newKey = new Random().Next(250);
          _rw.EnterUpgradeableReadLock();
          if (!_items.ContainsKey(newKey))
          {
            try
            {
              _rw.EnterWriteLock();
              _items[newKey] = 1;
              WriteLine($"New key {newKey} is added to a dictionary by a {threadName}");
            }
            finally
            {
              _rw.ExitWriteLock();
            }
          }
          Sleep(TimeSpan.FromSeconds(0.1));
        }
        finally
        {
          _rw.ExitUpgradeableReadLock();
        }
      }
    }
  4. Inside the Main method, add the following code:
    new Thread(Read){ IsBackground = true }.Start();
    new Thread(Read){ IsBackground = true }.Start();
    new Thread(Read){ IsBackground = true }.Start();
    
    new Thread(() => Write("Thread 1")){ IsBackground = true }.Start();
    new Thread(() => Write("Thread 2")){ IsBackground = true }.Start();
    
    Sleep(TimeSpan.FromSeconds(30)); 
  5. Run the program.

How it works...

When the main program starts, it simultaneously runs three threads that read data from a dictionary and two threads that write some data into this dictionary. To achieve thread safety, we use the ReaderWriterLockSlim construct, which was designed especially for such scenarios.

It has two kinds of locks: a read lock that allows multiple threads to read and a write lock that blocks every operation from other threads until this write lock is released. There is also an interesting scenario when we obtain a read lock, read some data from the collection, and, depending on that data, decide to obtain a write lock and change the collection. If we get the write locks at once, too much time is spent, not allowing our readers to read the data because the collection is blocked when we get a write lock. To minimize this time, there are EnterUpgradeableReadLock/ExitUpgradeableReadLock methods. We get a read lock and read the data; if we find that we have to change the underlying collection, we just upgrade our lock using the EnterWriteLock method, then perform a write operation quickly and release a write lock using ExitWriteLock.

In our case, we get a random number; we then get a read lock and check whether this number exists in the dictionary key collection. If not, we upgrade our lock to a write lock and then add this new key to a dictionary. It is a good practice to use try/finally blocks to make sure that we always release locks after acquiring them.

All our threads have been created as background threads, and after waiting for 30 seconds, the main thread as well as all the background threads get completed.

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