- Unreal Engine 4 Scripting with C++ Cookbook
- William Sherif Stephen Whittle
- 214字
- 2021-07-08 10:50:41
Introduction
Creating a game is an elaborate task that will require a combination of assets and code. To create assets and code, we'll need some pretty advanced tools including art tools, sound tools, level editing tools, and code editing tools. In this chapter, we'll discuss finding suitable tools for asset creation and coding. Assets include any visual artwork (2D sprites, 3D models), audio (music and sound effects), and game levels. Code is the text (usually C++) that instructs the computer on how to tie these assets together to make a game world and level, and how to make that game world "play." There are dozens of very good tools for each task; we will explore a couple of each, and make some recommendations. Game editing tools, especially, are hefty programs that require a powerful CPU and lots of memory, and very good, ideal GPUs for good performance.
Protecting your assets and work is also a necessary practice. We'll explore and describe source control, which is how you back up your work on a remote server. An introduction to Unreal Engine 4 Programming is also included, along with exploring basic logging functions and library use. Significant planning is also required to get the tasks done, so we'll use a task-planner software package to do so.
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