官术网_书友最值得收藏!

Introduction

Creating a game is an elaborate task that will require a combination of assets and code. To create assets and code, we'll need some pretty advanced tools including art tools, sound tools, level editing tools, and code editing tools. In this chapter, we'll discuss finding suitable tools for asset creation and coding. Assets include any visual artwork (2D sprites, 3D models), audio (music and sound effects), and game levels. Code is the text (usually C++) that instructs the computer on how to tie these assets together to make a game world and level, and how to make that game world "play." There are dozens of very good tools for each task; we will explore a couple of each, and make some recommendations. Game editing tools, especially, are hefty programs that require a powerful CPU and lots of memory, and very good, ideal GPUs for good performance.

Protecting your assets and work is also a necessary practice. We'll explore and describe source control, which is how you back up your work on a remote server. An introduction to Unreal Engine 4 Programming is also included, along with exploring basic logging functions and library use. Significant planning is also required to get the tasks done, so we'll use a task-planner software package to do so.

主站蜘蛛池模板: 梁山县| 博罗县| 抚顺市| 盐城市| 民和| 谢通门县| 五指山市| 安福县| 贵南县| 绥芬河市| 宜州市| 绥化市| 荥阳市| 平果县| 博乐市| 柘荣县| 喀喇沁旗| 惠州市| 泰和县| 吉水县| 永定县| 将乐县| 兴安县| 泸州市| 盐亭县| 光泽县| 武强县| 涞水县| 九江县| 长阳| 康定县| 汽车| 香格里拉县| 河北区| 沐川县| 南乐县| 乌拉特中旗| 潼关县| 汶上县| 特克斯县| 陕西省|