- Unreal Engine 4 Scripting with C++ Cookbook
- William Sherif Stephen Whittle
- 160字
- 2021-07-08 10:50:41
Chapter 1. UE4 Development Tools
In this chapter, we will outline basic recipes for getting started in UE4 game development, and the basic tools that we use for creating the code that makes your game. This will include the following recipes:
- Installing Visual Studio
- Creating and building your first C++ project in Visual Studio
- Changing the code font and color in Visual Studio
- Extension – changing the color theme in Visual Studio
- Formatting your code (Autocomplete settings) in Visual Studio
- Shortcut keys in Visual Studio
- Extended mouse usage in Visual Studio
- UE4 – installation
- UE4 – first project
- UE4 – creating your first level
- UE4 – logging with
UE_LOG
- UE4 – making an
FString
fromFStrings
and other variables - Project management on GitHub – getting your Source Control
- Project management on GitHub – using the Issue Tracker
- Project management on VisualStudio.com – managing the tasks in your project
- Project management on VisualStudio.com – constructing user stories and tasks
推薦閱讀
- Interactive Data Visualization with Python
- 青少年軟件編程基礎(chǔ)與實(shí)戰(zhàn)(圖形化編程三級)
- Ext JS Data-driven Application Design
- 3D少兒游戲編程(原書第2版)
- 青少年P(guān)ython編程入門
- Python Web數(shù)據(jù)分析可視化:基于Django框架的開發(fā)實(shí)戰(zhàn)
- PHP從入門到精通(第4版)(軟件開發(fā)視頻大講堂)
- CoffeeScript Application Development Cookbook
- JavaScript應(yīng)用開發(fā)實(shí)踐指南
- Android嵌入式系統(tǒng)程序開發(fā):基于Cortex-A8(第2版)
- Python Machine Learning Blueprints:Intuitive data projects you can relate to
- 進(jìn)入IT企業(yè)必讀的324個Java面試題
- Mastering ASP.NET Core 2.0
- Android熱門應(yīng)用開發(fā)詳解
- 精通Rust(第2版)