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The Network Messages and Network Operations Areas

These two Areas provide information about Unity's Networking System, which was introduced during the Unity 5 release cycle. The information present will depend on whether the application is using the High-Level API (HLAPI) or Transport Layer API (TLAPI) provided by Unity. The HLAPI is a more easy-to-use system for managing Player and GameObject network synchronization automatically, whereas the TLAPI is a thin layer that operates just above the socket level, allowing Unity developers to conjure up their own networking system.

Optimizing network traffic is a subject that fills an entire book all by itself, where the right solution is typically very dependent on the particular needs of the application. This will not be a Unity-specific problem, and as such, the topic of network traffic optimization will not be explored in this book.

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