書(shū)名: Unity 2017 Game Optimization(Second Edition)作者名: Chris Dickinson本章字?jǐn)?shù): 44字更新時(shí)間: 2021-07-02 23:21:03
The Video Area
If our application happens to make use of Unity's VideoPlayer API, then we might find this Area useful for profiling video playback behavior.
Optimization of media playback is also a complex, non-Unity-specific topic and will not be explored in this book.
推薦閱讀
- JavaScript從入門到精通(微視頻精編版)
- 程序設(shè)計(jì)與實(shí)踐(VB.NET)
- Learning AWS Lumberyard Game Development
- R語(yǔ)言編程指南
- 基于Swift語(yǔ)言的iOS App 商業(yè)實(shí)戰(zhàn)教程
- Linux命令行與shell腳本編程大全(第4版)
- Highcharts Cookbook
- HTML5從入門到精通 (第2版)
- 零基礎(chǔ)學(xué)Python網(wǎng)絡(luò)爬蟲(chóng)案例實(shí)戰(zhàn)全流程詳解(入門與提高篇)
- Java Web開(kāi)發(fā)詳解
- Fast Data Processing with Spark(Second Edition)
- Learning Jakarta Struts 1.2: a concise and practical tutorial
- 深度學(xué)習(xí)入門:基于Python的理論與實(shí)現(xiàn)
- Continuous Delivery and DevOps:A Quickstart Guide Second Edition
- 計(jì)算機(jī)系統(tǒng)解密:從理解計(jì)算機(jī)到編寫(xiě)高效代碼