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Hypothesis 2

Of the users in the target demographic who are shown mockup flows of the game concept, at least 70% of them would be very interested in the game:

  • Audience: Targets the young adults in India.
  • Acquisition: Uses your friends network for recruitment.
  • Validation: This includes the % of people who are very interested in the game.
  • Execution:
    • Build rough mock-ups using MockFlow in a day.
    • Walk people through the mock-ups.
    • Collect feedback.
  • Result: Overall, there was unanimous interest in the game concept, but a few mentioned that they may be uncomfortable being on video online.
  • Learning: In general, charades is popular in India, and people are interested in trying out an online game:
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