- Unity 2018 Shaders and Effects Cookbook
- John P. Doran Alan Zucconi
- 67字
- 2021-06-18 19:04:11
Creating a horror game look with fog
One of the types of games that best utilize the features of the Post Processing Stack is the horror genre. Using things such as depth of field to hide scary objects, as well as static to make the screen more menacing, can really help set your game firmly in the right place and provide the mood you are going for.
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