官术网_书友最值得收藏!

Project setup

Create a new project and download the project assets from https://github.com/PacktPublishing/Godot-Game-Engine-Projects/releases.

As you've seen previously, Godot, by default, includes a number of input actions mapped to various keyboard inputs. For example, you used ui_left and ui_right for arrow key movement in the first project. Often, however, you need a different input from the defaults provided, or you'd like to customize the actions' names. You might also wish to add actions for mouse or gamepad inputs. You can do this in the Project Settings window.

Click on the Input Map tab and add four new input actions (left, right, up, and down) by typing the names into the Action: box and clicking Add. Then, for each new action, click the + button to add a Key action and choose the corresponding arrow key. You can also add WASD controls, if you wish:

This game will have a variety of objects on the screen. Some of them should detect collisions (the player against the walls, for example), while others should ignore one another (like the enemies versus coins). You can solve this by setting the objects' physics layer and physics layer mask properties. To make these layers easier to work with, Godot allows you to give the game's physics layers custom names.

Click on the General tab and find the Layer Names/2D Physics section. Name the first four layers as follows:

You'll see how the collision layer system works with the various objects in the game later in the project.

Next, in the Display/Window section, set the Mode to viewport and the Aspect to keep. This will enable you to resize the game window while keeping the display's proportions unchanged. Refer to the following screenshot:

Finally, in the Rendering/Quality section, set Use Pixel Snap to On. This setting is useful, especially for pixel art-styled games, as it ensures that all objects are drawn at whole-number pixel values. Note that this does not affect movement, physics, or other properties; it only applies to the rendering of objects. Refer to the following screenshot:

主站蜘蛛池模板: 龙门县| 塔城市| 监利县| 罗城| 双城市| 宜良县| 金堂县| 玉环县| 砀山县| 紫金县| 抚宁县| 招远市| 阿拉尔市| 合水县| 珲春市| 宁晋县| 盐津县| 海兴县| 栖霞市| 潢川县| 惠水县| 寻甸| 涿州市| 廊坊市| 华宁县| 湘阴县| 南阳市| 仁化县| 攀枝花市| 荃湾区| 鱼台县| 蕲春县| 荣成市| 宁波市| 黄山市| 西吉县| 揭阳市| 沂南县| 佛教| 广水市| 堆龙德庆县|