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Mastering Game Development with Unreal Engine 4(Second Edition)
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Tomakeabasiccombatgamefromscratch,youwillquicklyoverrideexistingUE4classes,andaddandimplementsimpleC++functionswhilerunningandbuildingthem.Thesearealldiscussedasashortsummaryfornewdevelopersandasaquickrefresherforexperienceddevelopers.Next,youwillbuildacombatplayercharacterwithexpandedcontrols,createlogicforacharacter,swapweapons,attackandmove,bridgeoverscenechangesandtransitions,retaindatabetweenscenes,andmanagethescene-changeprocess.YouwillthenbuildanintelligentenemyAIandaddphysicsbasedparticlesforweaponimpacts.Youwillalsogetacquaintedwithcutting-edgefeaturessuchasVolumetricLightmapsforprecomputedlighting,andAtmosphericandVolumetricFog,tobuildadvancedvisualsinourongoingGitHubproject.Movingon,youwillexplorethetoolsrequiredtobuildanin-gamecut-sceneforamoreprofessionalgameplayexperienceandstorydirection.Alongtheway,youwillimplementasolidgameUI,includingwritingafullin-gameloadandsavesystemthatwillenableplayerstoresumetheirgamefromanypoint.Youwillalsoprepare,build,andworkonVRandARtakingthemfromeditortoreal-world,buildingtwonewprojectsoneineachofthesebrandnewareasofUE4andintegrateclassesfromthemainprojectintoAR!Bytheendofthebook,youwillhavemasteredallmajorUEfeaturesandwillbeabletobringself-imaginedgamestolifethroughUnrealEngine4.18+.