官术网_书友最值得收藏!

  • Mastering Rust
  • Rahul Sharma Vesa Kaihlavirta
  • 278字
  • 2021-07-02 13:35:17

Modules, imports, and use statements

Languages often provide a way to split large code bases into multiple files to manage complexity. Java follows the convention of a single public class per .java file, while C++ provides us with header files and include statements. Rust is no different and provides us with modules. Modules are a way to namespace or organize code in a Rust program. To allow flexibility in organizing our code, there are multiple ways to create modules. Modules are a complex topic to understand and to make it brief for this section, we'll highlight only the important aspects about using them. Modules are covered in detail in Chapter 2, Managing Projects with Cargo. The following are the key takeaways about modules in Rust:

  • Every Rust program needs to have a root module. In executables, it is usually the main.rs file, and for libraries, it is lib.rs.
  • Modules can be declared within other modules or can be organized as files and directories.
  • To let the compiler know about our module, we need to declare it using the mod keyword, as in mod my_module;, in our root module.
  • To use any of the items within the module, we need to use the use keyword, along with the name of the module. This is known as bringing the item into scope.
  • Items defined within modules are private by default, and you need to use the pub keyword to expose them to their consumers.

That was modules in brief. Some of the advanced aspects of modules are also covered in Chapter 7, Advanced Concepts. Next, let's look at the commonly used collection types that are available in the standard library.

主站蜘蛛池模板: 永新县| 延寿县| 武陟县| 延寿县| 肇庆市| 视频| 天全县| 治多县| 锦州市| 新蔡县| 甘孜县| 桓仁| 乐都县| 梁山县| 安多县| 定边县| 宝鸡市| 东乡族自治县| 上杭县| 宁都县| 赣州市| 汾阳市| 武强县| 青铜峡市| 读书| 孟村| 中牟县| 朝阳市| 宿迁市| 武穴市| 宜兴市| 麦盖提县| 翁源县| 青浦区| 瑞丽市| 金寨县| 大荔县| 建昌县| 汝城县| 大兴区| 会昌县|