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Navigation (chapters 3 and 7)

Unless the game is discrete or turn-based, each AI agent needs to move around its own environment in a continuous fashion. Unreal provides a strong Navigation System that lets your AI Agents navigate easily within the environment, from falling to jumping, from crouching to swimming, to different kind of areas and different types of agent.

This system is so huge that it will be hard to cover it all, but we will do our best to cover everything you need to get started in Chapter 3, Navigation.

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